Balls drop through a vertical wall of sensors. Each jump releases another one.

Overview

Jumpin Space is a trampoline-based redemption game from Coastal Amusements where a player jumps inside a circular enclosed cabin and aims balls along paths on a vertical wall. Sensors in the wall register each ball as it passes through, converting ball count at session end into ticket payouts. The active physical format and visible ball-drop motion make this a distinct redemption offering in any venue that already runs standard button-press games.


Key Features

Vertical Wall Sensor Array

The front wall of the cabinet contains multiple ball paths, each monitored by sensors. As the player directs balls along those paths, each sensor crossing is registered and counted in real time. The ball count accumulating on the display gives both the player and nearby bystanders a running tally before the session ends.

Jump-Rate Scoring

Scoring is tied to jump frequency — the faster the player jumps within the time limit, the more balls are released for targeting. This input method keeps the game accessible across a wide age and size range: a shorter player jumping quickly accumulates balls at the same rate as a taller one, with no hardware or difficulty adjustment required between plays.

Timed Session Format

Each play is a fixed-length session with a set time limit. The more balls a player passes through sensors before time expires, the higher the ticket payout. The time-bounded structure keeps each play cycle predictable and the machine available for the next player at a consistent interval.

Circular Enclosed Cabin

The player enters a circular cabin built around a contained trampoline surface with structural enclosure on all sides. Active jumping stays within defined walls rather than on an open mat, keeping the play zone compact within the 55 x 67 inch footprint and visible from the operator's floor.


How It Plays

The player steps inside the circular cabin, begins jumping on the trampoline, and aims balls along the paths on the vertical wall in front of them — each ball passing through a sensor adds to the running total. From outside the machine, bystanders watch the active jumping and hear the ball registrations against the sensor wall, with the accumulating count visible on the display. At session end, the total ball count converts directly to ticket payout.

Specifications

Feature Detail
SKU / Item Number CADM 028891N
Manufacturer Coastal Amusements
Game Type Ticket Redemption
Player Count 1
Dimensions (Assembled) 55 in W x 67 in D x 103 in H
Shipping Dimensions 58 in W x 45 in D x 97 in H
Power Requirements 4 Amps

Why Operators Love It

Low Amp Draw for Its Footprint

At 4 amps, the Jumpin Space runs on a standard 110V circuit without requiring a dedicated high-draw line. For operators placing the unit in venues with limited electrical capacity, this keeps installation straightforward.

Consistent Cycle Time

The fixed-session timer produces a predictable play cycle — each round ends at the same point regardless of ball count, so the machine resets on a consistent schedule. Operators can anticipate queue intervals and position the unit accordingly on busy floors.

Contained Play Zone Simplifies Floor Layout

Active jumping stays within the cabinet's structural walls — no spill zone or safety buffer beyond the 55 x 67 inch footprint is needed for the trampoline surface itself. Ceiling clearance is the primary siting consideration, requiring at least 9 feet for the 103-inch assembled height.


Frequently Asked Questions

How does the Jumpin Space determine ticket payouts?

Ball count drives the ticket total — each ball that passes through a sensor on the vertical wall is registered and added to the session tally. At the end of the timed session, the accumulated ball count converts to the ticket payout.

What is the assembled footprint of the Jumpin Space?

Assembled dimensions are 55 inches wide, 67 inches deep, and 103 inches tall. Ceiling clearance should be verified before placement — the 103-inch height requires a minimum of 9 feet of overhead clearance at the install location.

What age range is the Jumpin Space designed for?

The game is built for a wide age range. Jump-rate scoring — tied to frequency rather than height or strength — keeps the mechanic consistent across different player sizes. The enclosed cabin structure is designed for safe play in commercial public environments.

What power does the Jumpin Space require?

The unit draws 4 amps. That load is compatible with a standard commercial circuit and does not require a dedicated high-amperage line in most venue configurations.

Ideal Placement

The Jumpin Space fits naturally in family entertainment centers, trampoline parks, bowling center arcades, and pizzerias with dedicated redemption game floors. The 103-inch assembled height requires a ceiling clearance of at least 9 feet, making it a natural match for venues already operating large-format redemption equipment. Its active-movement format aligns well with venues where physical attractions are already part of the floor mix.


Shipping & Setup

We offer flexible freight delivery options, including curbside and lift-gate services. Shipping costs and timing are calculated at checkout based on your location and requirements.


Warranty & Support

Your purchase includes a standard manufacturer warranty and access to technical support to ensure long-term performance and uptime.


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