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- Regular price
- $13,795.00
Shipping & Handling
Most shipments are delivered Monday through Friday during regular business hours. The carrier will call prior to delivery only if a Delivery Appointment or a Notify Prior to Delivery Service is requested at the time of order placement.When your shipment arrives:
- Delivery Duration Time: Each delivery gets approximately 20 minutes to 30 minutes of free time based on the size of your shipment. If more time is required, detention fees will apply.
- Delivery Inspection: Prior to accepting the delivery, please inspect both the exterior and the interior contents for any damage / shortage. You must note all damages and/or shortages on the delivery receipt –
- Damages Observed - If you notice damage, and you are confident in exactly what is damaged, please note the delivery receipt with the details. If you notice damages but you are not fully clear on what may be damaged, please note the delivery receipt with a general “damaged”.
- Invalid Notation: Never note “subject to inspection” on the delivery receipt. You must always inspect before signing the delivery receipt.
- Shortage: If you are short any item, please note the shortage on the delivery receipt and note the condition of the packaging (intact or not intact).
- Refuse Shipment: If the shipment is damaged beyond repair, please refuse the shipment and note “refused” on the delivery receipt.
Best Practice: If the exterior packaging is even slightly damaged, it is best to note “damaged” on the delivery receipt - If the contents end up damaged, your shipment is covered.
If you have any questions or concerns before signing the delivery receipt, please don’t hesitate to call us at 1-205-324-7526. A Representative will talk you through the delivery process.
Sixteen LED target holes. Three colors. The grid shifts state mid-play.
Overview
Pixel Chase is a skill-based redemption game from Sega in which players throw balls into a 4x4 grid of LED-lit target holes within a timed window. Each hole illuminates red, green, or blue — each color corresponding to a different point value — and the grid's color state shifts during play. The wide cabinet accommodates two players throwing simultaneously side by side, and an optional mega bonus marquee links two single units into a two-player configuration with a shared overhead display.
Key Features
4x4 LED Target Grid with Color-Coded Scoring
The playfield contains sixteen target holes arranged in a 4x4 grid. Each hole illuminates red, green, or blue, with each color corresponding to a different point value. The color state of the grid changes during play, giving players a visible, real-time scoring cue from the throwing line — and making the lit grid readable by bystanders standing away from the machine.
Bonus Ticket Threshold
When a player's score exceeds the posted high score at the end of the timed round, the machine awards bonus tickets on top of the standard payout. The threshold is visible before and during play, giving every game a defined target beyond the base ticket earn.
Quick Ball Return
Balls return to the player automatically after each throw. The fast return cycle keeps the throwing sequence continuous throughout the timed game window, minimizing dead time between throws and allowing players to pitch at full pace for the entire round.
Optional Mega Bonus Marquee
Two single-player units can be joined with an optional mega bonus marquee overhead to form a linked two-player configuration. The marquee raises the assembled height and adds a shared visual element above both lanes, visible from a distance across the floor. The marquee is an add-on accessory; each base cabinet operates as a fully functional standalone unit without it.
How It Plays
The player steps to the throwing line and pitches balls at the 4x4 hole grid, aiming for whichever color is currently lit for the highest point value. Balls return automatically, so the player throws continuously until the timer runs out. From across the arcade, the grid's shifting red, green, and blue lights read clearly; on two-player setups, the overhead marquee displays shared scoring information visible at a distance.
Specifications
| Feature | Detail |
|---|---|
| SKU / Model | 027199N |
| Player Count | 1 or 2 (side by side) |
| Assembled Dimensions — Single Unit | 97 in D x 42 in W x 106 in H |
| Weight — Single Unit | 738 lbs |
| Assembled Dimensions — Two-Player with Marquee | 97 in D x 83 in W x 120 in H (approx.) |
| Weight — Two-Player with Marquee | 1,576 lbs (combined) |
| Shipping Dimensions — Front Crate (Single) | 46 in D x 34 in W x 57 in H |
| Shipping Weight — Front Crate (Single) | 374 lbs |
| Shipping Dimensions — Rear Crate (Single) | 46 in D x 33 in W x 87 in H |
| Shipping Weight — Rear Crate (Single) | 458 lbs |
| Power Requirements — Single Unit | 110V / 2.4A / 264W |
| Power Requirements — Two-Player with Marquee | 110V / 4.8A / 528W |
| Game Type | Skill-based redemption |
Why Operators Love It
Scalable Footprint — Single or Linked Pair
A single unit runs at 42 inches wide — narrow enough to fit standard wall slots and smaller game room alcoves. Two units link side by side with the optional marquee to reach 83 inches wide, giving operators the option to scale the footprint to available floor space without committing to the larger configuration up front.
Attendant-Free Operation During Normal Play
The automatic ball return cycles throughout gameplay — balls do not pile up at the throwing line or require manual resetting between rounds. The game runs without staff intervention during normal operation.
Phased Deployment Option
The machine ships and operates as a standalone single-player unit. The two-player configuration is added through the optional mega bonus marquee accessory, so operators can start with one unit and expand to the linked pair later without replacing the base cabinet.
Low Power Draw Per Lane
A single unit draws 264 watts at 110 volts — well within the capacity of a standard commercial circuit. The two-player configuration with marquee draws 528 watts total, meaning both lanes run on a single 15-amp circuit with headroom to spare.
Frequently Asked Questions
How does the Pixel Chase award bonus tickets?
Pixel Chase tracks a high score threshold. When a player's total score at the end of the timed round exceeds that posted high score, the machine awards bonus tickets on top of the standard payout. The threshold is displayed so players have a defined target visible before and during play.
Can the Pixel Chase operate as a single-player unit without the marquee?
Yes. The Pixel Chase is a fully functional single-player game on its own. The optional mega bonus marquee is an add-on that links two single units into a two-player side-by-side configuration — it is not required to operate the base game.
What is the assembled footprint of the Pixel Chase single unit?
A single Pixel Chase unit assembles to 97 inches deep, 42 inches wide, and 106 inches tall, weighing 738 lbs. The two-player configuration with the optional marquee measures approximately 97 inches deep, 83 inches wide, and 120 inches tall at 1,576 lbs combined.
What power does the Pixel Chase require?
A single unit draws 2.4 amps at 110 volts (264 watts). A two-player setup with the marquee draws 4.8 amps at 110 volts (528 watts total). Both configurations are compatible with standard 110V / 220V commercial supply.
Ideal Placement
Pixel Chase fits family entertainment centers, bowling center arcades, trampoline parks, and mini-golf clubhouses where redemption games with an active physical mechanic suit the room. The single unit's 42-inch width works in tighter route locations and restaurant game rooms with standard wall-slot spacing. The two-player configuration at 83 inches wide is sized for open FEC game floors with the floor area to support a wider attraction.
Shipping & Setup
We offer flexible freight delivery options, including curbside and lift-gate services. Shipping costs and timing are calculated at checkout based on your location and requirements.
Warranty & Support
Your purchase includes a standard manufacturer warranty and access to technical support to ensure long-term performance and uptime.
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