{"product_id":"coastal-amusements-zombie-invaders-2-player","title":"Coastal Amusements Zombie Invaders 2 Player","description":"\u003cp style=\"font-size:16px;color:#444;font-style:italic;margin:0 0 16px\"\u003eTwo 65-inch LED monitors tower side by side. Stomper pads cover the floor beneath each one.\u003c\/p\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eOverview\u003c\/h2\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eZombie Invaders is a 2-player stomper arcade game from Coastal Amusements built around physical floor-pad controls and dual 65-inch LED monitors. Players stomp buttons on a floor pad to freeze zombies that pop up across the screen, working through multiple waves of enemies before reaching a boss-battle finale. The fully lit cabinet and large-format displays give the unit a floor presence that reads from across a game room.\u003c\/p\u003e\n\n\u003chr style=\"border:none;border-top:1px solid #d1d5db;margin:24px 0\"\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eKey Features\u003c\/h2\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eDual 65-Inch LED Monitors\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eEach player station is anchored by its own 65-inch LED monitor — a display size that puts zombie pop-up animations at near life-size scale. At that size, on-screen action is readable by bystanders standing well away from the cabinet, not just the players actively on the pads.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eFloor Stomp Pad Controls\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eControl input is entirely through stomp buttons mounted on a floor pad rather than a standard joystick or push-button panel. Players physically move their feet to hit the correct pads in response to on-screen zombie positions — producing full-body movement that is visible to anyone watching from nearby.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eProgressive Level Structure with Boss Battle\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eGameplay advances through multiple zombie-wave levels that escalate in difficulty, culminating in a boss-fight stage. Clearing the boss battle represents the top-tier win condition of the game, giving players a concrete goal to work toward across the full play session.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eFully Lit Cabinet Design\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eThe cabinet shell is fitted with integrated lighting across its exterior. The illuminated surround, combined with the two large screens, creates a lit profile visible from multiple angles on a busy game floor — not just from a direct front approach.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eTicket Redemption Payout\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eZombie Invaders awards tickets based on in-game performance — freezing zombies and progressing through levels generates ticket payouts. The redemption mechanic ties physical stomp accuracy directly to ticket output, rewarding players who engage with the game's timing system.\u003c\/p\u003e\n\n\u003chr style=\"border:none;border-top:1px solid #d1d5db;margin:24px 0\"\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eHow It Plays\u003c\/h2\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eAs zombies appear across the 65-inch screen, the player stomps the corresponding buttons on the floor pad beneath their monitor to freeze each one before it escapes — timing and foot placement are the core skill. Two players can run simultaneously on adjacent stations, each working through the same wave independently. From across the arcade, both players' footwork on the raised pads, combined with the oversized zombie animations filling each screen, produces a visible physical spectacle distinct from button-cabinet or joystick games.\u003c\/p\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eSpecifications\u003c\/h2\u003e\n\u003ctable style=\"width:100%;border-collapse:collapse;margin:12px 0\"\u003e\n\u003ctr\u003e\n\u003cth style=\"background:#f1f5f9;border:1px solid #d1d5db;padding:8px 12px;text-align:left;font-size:13px;font-weight:600;color:#000\"\u003eFeature\u003c\/th\u003e\n\u003cth style=\"background:#f1f5f9;border:1px solid #d1d5db;padding:8px 12px;text-align:left;font-size:13px;font-weight:600;color:#000\"\u003eDetail\u003c\/th\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003eSKU \/ Item Number\u003c\/td\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003eCADM 029257N\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003eManufacturer\u003c\/td\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003eCoastal Amusements\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003ePlayer Count\u003c\/td\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003e2 Players\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003eMonitor Size\u003c\/td\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003e65 in LED (x2)\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003eDimensions (Assembled)\u003c\/td\u003e\n\u003ctd style=\"border:1px solid #d1d5db;padding:8px 12px;font-size:13px;color:#1a1a1a\"\u003e73 in W x 85 in D x 122 in H\u003c\/td\u003e\n\u003c\/tr\u003e\n\n\u003c\/table\u003e\n\n\u003chr style=\"border:none;border-top:1px solid #d1d5db;margin:24px 0\"\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eWhy Operators Love It\u003c\/h2\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eWide Cabinet Footprint With Matched Sightlines\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eAt 73 inches wide and 122 inches tall, Zombie Invaders occupies a wall-anchor slot and fills vertical space that most standard-width cabinets leave empty. The 65-inch screens sit high enough that score and animation content clears neighboring equipment sightlines on a dense game floor.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003ePhysical Controls With No Small Consumable Parts\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eThe floor stomp pad is the entire input mechanism — no trackball, no steering wheel assembly, no light guns to calibrate or replace. The stomp-pad format reduces the number of serviceable peripheral components compared to multi-input arcade cabinets of similar size.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eTwo-Station Layout Doubles Simultaneous Play Capacity\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eThe 2-player side-by-side configuration means two paying players can be on the machine at the same time within a single cabinet footprint. Each player operates an independent screen and pad, so one station's activity does not block or depend on the other.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eAccessible Play Mechanics Across Age Groups\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eThe stomp-to-freeze control scheme has a single input type and no secondary button combinations, making the game operable by younger children and first-time players without instruction. The level progression provides a natural difficulty ramp that extends session length without requiring a separate difficulty configuration from the operator.\u003c\/p\u003e\n\n\u003chr style=\"border:none;border-top:1px solid #d1d5db;margin:24px 0\"\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eFrequently Asked Questions\u003c\/h2\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eHow many players can use Zombie Invaders at the same time?\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eZombie Invaders is built for two players simultaneously. Each player has a dedicated 65-inch LED monitor and a separate stomp pad, so both stations operate independently within a single cabinet.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eWhat is the assembled footprint of the Zombie Invaders cabinet?\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eThe assembled cabinet measures 73 inches wide, 85 inches deep, and 122 inches tall. Operators should confirm ceiling clearance at installation given the 122-inch height of the dual-monitor column.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eDoes Zombie Invaders dispense tickets?\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eYes. Zombie Invaders is a ticket redemption game. Players earn tickets by freezing zombies and progressing through the game's levels, with the boss battle representing the highest payout opportunity.\u003c\/p\u003e\n\n\u003ch3 style=\"font-size:16px;font-weight:700;color:#4a8fe8;margin:20px 0 6px\"\u003eWhat venue types is Zombie Invaders suited for?\u003c\/h3\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eZombie Invaders is designed for commercial arcade and redemption environments. The physical stomp-pad mechanic and ticket payout make it a natural fit for family entertainment centers, bowling center arcades, and trampoline parks where active-play equipment is a standard part of the floor mix.\u003c\/p\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eIdeal Placement\u003c\/h2\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eZombie Invaders fits naturally in family entertainment centers, trampoline parks, and bowling center arcades where active-body games are a standard part of the equipment mix. The 73-inch width suits a dedicated wall-run slot or open-floor island position in higher-ceiling venues — the 122-inch assembled height requires a minimum of approximately 10.5 feet of clearance. Mini-golf clubhouses and movie theater lobbies with open game room sections and sufficient ceiling height are also practical placements.\u003c\/p\u003e\n\n\u003chr style=\"border:none;border-top:1px solid #d1d5db;margin:24px 0\"\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eShipping \u0026amp; Setup\u003c\/h2\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eWe offer flexible freight delivery options, including curbside and lift-gate services. Shipping costs and timing are calculated at checkout based on your location and requirements.\u003c\/p\u003e\n\n\u003ch2 style=\"font-size:22px;font-weight:800;color:#000;margin:28px 0 12px;letter-spacing:-0.3px\"\u003eWarranty \u0026amp; Support\u003c\/h2\u003e\n\u003cp style=\"font-size:15px;line-height:1.7;color:#1a1a1a;margin:8px 0\"\u003eYour purchase includes a standard manufacturer warranty and access to technical support to ensure long-term performance and uptime.\u003c\/p\u003e\n\u003c!-- sources: https:\/\/www.betson.com\/amusement-products\/zombie-invaders\/ --\u003e","brand":"Coastal Amusements","offers":[{"title":"Default Title","offer_id":45673296560172,"sku":"COAS-MQIGZEDM","price":16400.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0647\/6837\/6876\/files\/Zombie-Invaders.png?v=1781725317","url":"https:\/\/bhmvending.com\/products\/coastal-amusements-zombie-invaders-2-player","provider":"Birmingham Vending Company","version":"1.0","type":"link"}